beginoutdoorscript;
variables;

body;
beginstate 0;

break;
beginstate 1;

break;
beginstate 2;

break;
beginstate 10;
    if (get_flag(230, 0) == 0)
        message_dialog("This settlement was left by someone in a hurry. There are lots of stuff left.", "You find notes which tell you that there are settlements in the trees to the south. Interesting.");
    set_flag(230, 0, 1);
break;
beginstate 11;
    run_scenario_script(24);
break;
beginstate 12;

break;
beginstate 13;

break;